Found a city across ten decisions. The catch: every choice changes what the next one is worth β so a single bad pairing can sink the whole thing. Build the biggest population you can.
Each game opens during a boom β a global trend (trade, tech, tourismβ¦) that reshapes which choices pay off. Then you make ten decisions, each dealt as a few tiles. The tiles interact: a dense city with no water supply runs dry, towers gridlock without a metro, tech is dead without a university, low taxes draw people but bankrupt you. Neglect any one system and it can crater your whole population β get them all working together and the city soars. You can re-roll the tiles twice the whole game. In Daily Challenge, everyone gets the same city and tiles, so it's pure skill β post your score to the board.